K-man's pogo.com Informational Pages
NOTA BENE: This page refers to the old version of Poppit!, called Poppit! 1. If you would like to see tips for the latest version, follow this link to the updated Poppit! 2 page.
Hi, everyone! Welcome to K-man's pogo.com Poppit page. I hope you find the information here useful. Most of the information here has to do with records that I kept while playing the Poppit game on pogo.com.
At one point pretty early on in my poppit-playing experience, I played 300 games--100 at each level 1, 2, and 3, and I kept track of my winnings, etc. I performed this experiment to try to figure out at which level I would potentially win the most total tokens. Here are the results:
|Level:||Easy (1)||Medium (2)||Hard (3)|
|Total Tokens Won
(all 100 games)
|Total Bonus Tokens Won
(all 100 games)
|Average Tokens Won
per Winning Game
The table above is pretty self-explanatory, except the "New Game" row. What I mean here by "New Game" is how many times in the middle of a Poppit game I realized that I couldn't win, and instead of finishing the game, I just pressed the "New Game" button to start a fresh game.
What I learned from this early experience is that I would win the most tokens in poppit by playing at the "Easy" level (level "1"). Not only did I win more tokens over the 100 games I played, but I also raked in more bonus tokens. So clearly for my skill level at the time, playing at the Easy level was the best choice.
You can see that the average tokens won per winning game were much higher for the "Hard" level than for either the "Easy" or "Medium" levels, but I only won 4% of the games at the Hard level versus 46% at the Easy level and 28% at the Medium level.
|Level:||Easy (1)||Medium (2)||Hard (3)|
Tokens Won per hour
Won per hour
(excluding bonus tokens)
Won per hour
(including bonus tokens)
Table 2 is also pretty self-explanatory. I kept records over a total of 23 hours, during which I played 11 hours at level 1, 8 hours at level 2, and 4 hours at level 3. By now, I had started winning more total tokens per hour (just over 3000 tokens per hour) at level 2, while only winning about 2600 tokens per hour at the easy level. The hard level is still very hard for me, although over the course of each of the 4 hours that I kept records, I did win several games and at least some bonus tokens.
Until the "Buckaroo Blackjack" game game along, Poppit was the most profitable tokens-won-per-hour game on pogo.
There's not much to learn when playing to play poppit. When you start a new game, you are presented with a grid of colored balloons that is 15 balloons wide and 10 balloons high (for a total of 150 balloons). Within this balloon grid, prizes are "hidden". There are 15 prizes per game, one in each column of balloons. The prizes will be at various different heights within each column, and each hidden prize is indicated by an "X" on a balloon. (The prizes always stay at the same level they are at throughout a game until you release them by popping all balloons in that column at or below the level of the prize.)
Basically, you have one primary goal: to release all the prizes and thus win the game. When you accomplish this, you will win the tokens indicated by the cactus.
You release prizes by popping balloons. You can pop groups of balloons that are next to other balloons of the same color. There are 5 different colors: blue, red, green, yellow, and purple/pink.
The three different play levels basically represent degrees of difficulty. The easiest play level is level 1, medium is level 2, and hard is level 3. The difference in play between the three levels is the height and value of the hidden prizes in each column of balloons. The higher the prize is in a column, the harder it is to release, and therefore the more tokens it is worth.
Table A below lists what level each prize is at, what the prize is, and what the value of the prize is in tokens.
|Balloon Row Height||Prize||Prize Value|
|10 (top-most row)||Bear||40|
|3||(No prizes at this level)||(none)|
|2||(No prizes at this level)||(none)|
|1 (bottom-most row)||(No prizes at this level)||(none)|
As you can see, the prizes go way up in value the higher up they are. Note that a level-1 game will offer you prizes only from rows 4 through 7 (the prize with the highest value at the easy level only has a value of 4). Medium level adds row 8 prizes, which are worth 10 tokens, and Hard-level games add prizes on the top two levels, rows 9 and 10, which have a value of 20 and 40 tokens respectively.
It's worthwhile to repeat at this point that you only win tokens and have them added to your pogo token bankroll if you release ALL the prizes in a game. So, even if you only have a single "x" left in your balloon grid when you have no moves left, you will not win any tokens for that game.
There is a secondary goal in Poppit as well: if you do release all the prizes and thus "win" the game, you can try to continue popping balloons until you have no more moves left. When you reach this point, if you have left 5 or fewer balloons will receive a certain amount of bonus tokens.
Table B shows the number of balloons left versus the number of bonus tokens you win:
|Balloons Left||Bonus Token Value|
|6 or more||0|
Note that if you accomplish the tremendous feat of completing a game with no balloons remaining, you win 1000 bonus tokens! This is the same number of tokens you win by getting a straight flush in pogo video poker, or by unlocking all 7 jewels in slots. In my experience, an average pogo player will be able to win a game with 0 balloons left more often than either of the other two ways to win 1000 tokens.
Poppit is a fun (and very addicting) game to play. I think that each new player will for the most part need to "feel the game out" for themselves and come to their own conclusions and strategies for Poppit success.
However, there are a few basic ideas that you can follow that should help you earn more tokens per hour and beat the game more often:
These tips are from a Quality Assurance Engineer at pogo.com who has been one of the original testers of Poppit.
The "hard" level is very hard indeed. One thing that makes it so hard is that many of the prizes are trapped in the very top-level row of balloons. It's really a bummer to go through an entire game at the hard level only to be left with a screen that looks like this:
Finally, I did at one point a few months ago begin writing a program and web interface that would solve a poppit grid for the fewest balloons left and show the player each move to make and the resulting screen. I made a good deal of progress on the program, but I faltered when I realized I'd have to make use of some of the programming practices I learned ages ago like structures, stacks, and linked lists. If I ever do finish this program, you'll be the first to know!